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Text File  |  2001-11-29  |  220 b   |  11 lines

  1. //Generated by BehavEd
  2.  
  3. rem ( "when the player is on the second tier the front door opens and guys ambush" );
  4.  
  5. affect ( "player", /*@AFFECT_TYPE*/ FLUSH )
  6. {
  7.     use ( "front_door" );
  8.     use ( "main_door_guys" );
  9. }
  10.  
  11.